
This applies to your character in the world, as well as in the inventory menu. ⦁ The scale of weapons in the Massive Origin's hands should be correct now. This was the result of a larger issue that never cropped up except in some very few rooms. ⦁ In Chasms, players were sometimes getting stuck in the "water room" when the door at the end of the hall won't open. ⦁ Stage Select screens show which difficulties you've beaten the selected stage on, and World Maps will indicate stages beaten on Madness difficulty. ⦁ The Story Campaign stage selector shortcut (aka stage selection map) was allowing you to bypass events that need to occur before accessing certain stages (such as blowing up the door to the Sheriff's stage, or encountering the Outskirts snipers before entering Power Play). The previous Beta versions have been merged into the Release Build: ⦁ělackmarket markup has been scaled down the more expensive a weapon already is. They will slow you down while held or stowed on your back - this scale changes based on your Endurance and your size. ⦁ Various firearm stats have been balanced. ⦁Ĝharge-up attacks on some heavier weapons were not letting you leap forward. ⦁Ĝhanges to the Slaughter Time murder fan to prevent it from drifting away from its start position over long periods of time. This should stop squadmates from leaving before they're supposed to. ⦁ Some gate obstructions have been tweaked to block off their areas faster (such as on each level of the elevator in the split-room battle in Climb). ⦁Ĝharacters that teleport when they lose a corpus (Apparitions, Crackpot, etc.) will do it properly if they're ragdolled. ⦁ "Coinbearer" spawns in the Arena Infinite Waves were not spawning properly, and sometimes not at all. ⦁ Most revolver cylinders were rotating an incorrect direction when reloading. ⦁ Sweep attacks have a better, rounded sweep area to account for low FPS. ⦁ Plus, a couple new Swatches at the Fence. ⦁ Your purchased Color Swatches will carry over with you after imprinting, as well as the Swatches of any Origins you imprint *after this update*! You'll still need to unlock the Colorizer again in order to apply them, of course. You can now behold your monetary progress as it grows. ⦁ Your Arena money is now represented by a stack of cash in your Loft.

⦁ The Heist: Stick up Nevada Central's must lucrative target in a brand new Arena stage! It's golden, I will treasure it forever, and I will not take it for granted.New Post-Holiday Update! Check out our new mission, "The Heist", in Arena Combat now! (Available to those Nevada warriors who have made it past Contract 3) WE HAD A BUNCH OF GAMES COME THROUGH, TOOK ME COMPLETELY BY SURPRISE HOW MANY.

Could not have done this alone.Ĥth - $125: Madness CringeHank: The 7 Devicesĥth - $85: Cinemadness: Subjugation (1/2)Ĩth - $25: Madness Combat Anime Opening 2ĩth - $20: MADNESS Black Berserk Episode 2: Internal Strifeġ0th - $20: Project Creber: Extrication Part 1ġst - $200: 360° Panorama: The way out of HellĨth - $25: The Darkness Before Dawn: Borealis ĩth - $20: Two Old Men Hate Each Other Too Much To Dieġ0th - $20: Project Creber: Extrication Part 1 Outro Artģrd - $85: Somewhere In Nevada II | RistikMusic - FIREĥth - $30: Vestik - Tricky's Vengeance ft. HUGE THANKS to our judging panel absoluteDETH, Enite, Isolave, Cheshyre, Hans Van Harken, Stepford, and Miss Ebola. If you're on this list I will be reaching out to you via Newgrounds DM. I have 30 messages to send out, which I will be doing tomorrow. From the bottom of my heart, whether you're here to watch, create, or just be a part of it all in your own way thank you. It can't be overstated that the quality seen across this vast number holds up, which made it all the more difficult for us to forge these lists.

I mean, we had a counted total of 158 movies, 1,003 illustrations (estimated), and 108 songs. This year blew me away, and I'm sure I'm not alone in feeling this way.

We had to boil these down through a dozen spreadsheets, and it was not a pleasant experience to cut down the numbers. We got one for Animation, one for Art, and one for Music. After some seriously combative deliberation we've sorted out what we can safely say are our three top ten lists. The closed doors of our juror's quarters have finally opened.
